What you should know about Virtual Reality in Educational Spaces

Virtual Reality (VR) is a technological experience where participants interact with a computer-generated simulation using external devices, such as special glasses and gloves with sensors. This has attracted the attention of educators who are presented with a unique opportunity to engage with their students through an interactive virtual environment.

Here are three advantages in VR environments that can capture student interest and increase their engagement:

  1. Immersive. VR relies heavily on visuals, and it can provide an immersive learning experience for students because they can directly interact with what they are learning. For instance, medical students can learn anatomy through VR and explore the body in three dimensions instead of reading about it or relying on illustrations. This interactive component can also help with memory retention when learning new material because they are learning by engaging in a hands-on manner instead of through passive engagement.

  2. Experiential. With VR, students have limitless potential for what they can do spatially. For instance, they can use it to go on field trips around the world and enjoy realistic travel experiences while staying in the classroom. There are VR applications that also let users explore the ocean or outer space, as well as tour museums and colleges.

  3. Gamification. Educators are increasingly interested in using VR for vocational training and technical education. For example, students studying mechanics can interact with computer-generated car parts while medical students learning surgery can practice using VR simulation. Using this technology, students are free to make mistakes and do things over, allowing them to pace themselves while learning perseverance and grit.